Nothing is true

Nothing+is+true

The thunderous roar of cannon fire drowns out the cheerful voices of the shanty-singing crew. The chorus of happy voices turn to shouts of fear and anticipation as sails lower and men brace for impact. Metal crashes through wood and punctures cloth, shattering what was once a beautiful ship. The crew readies themselves for retaliation, but before much can be accomplished, the captain calls off the counter-attack. A hooded figure smirks behind him, their own flag clutched in his hand and a gun held to their captain’s head.

This is how I imagine many of the naval battles present in the newest installment of the Assassin’s Creed series, “Black Flag.” The game is virtually flawless (pun intended) in every aspect; I have yet to find one thing about the game that is genuinely worth complaint. However, because I truly despise 5/5 ratings, I am going to struggle to scrape up a few negative points in this review.

First of all, the story told in this epic string of pirate-themed adventures is staggeringly real. Many people have picked on me for growing so attached to the characters present in this game, but honestly, I can’t help myself. The way the writers portray each person makes them feel so dynamic and round. I feel like I can connect to each of them in one way or another.

Not only is it believable, but the story is simply exquisite.

It’s the type of plot that I could sit down and ponder for hours on end, just thinking about one particular scene. I won’t reveal too many aspects of it, but the general story is of the pirate, Edward Kenway, and his quest to find the world’s greatest treasure. Along the way he finds the assassin’s hidden stronghold, which, according to the title of the game, needs to be there at some point. This is where everything gets interesting, but I will let the gamers discover why for themselves.

Thankfully, this game keeps the same basis as previous installments, allowing the player to just roam around the West Indies at their own leisure. The possibilities are seemingly endless, from exploring undersea ruins, starting a naval war, hunting or just causing mayhem.

The game takes place in the West Indies, or the Caribbean Sea, as well as the west coast of Africa and southern coast of Florida. The range of travel is staggering; the map is at least twice the size as the complete playable area in the previous installment. Granted, most of the map is covered by ocean, but the ability to explore the vast waters easily compensates for it.

As with any game in this series the historical accuracy is phenomenal. I actually went back and fact checked almost every date, location, name and event that took place throughout the story. Everything was perfect down to the most miniscule detail. Just knowing that I was standing aboard the Queen Anne’s Revenge, the famous ship owned by the notorious captain Edward Thatch, was awe-inspiring. For those who have never heard that name, Thatch was more famously known as Blackbeard.

As far as music goes I can’t praise it highly enough. Even the shanties sung by the player’s crew while sailing are authentic songs. The player can actually find the lyrics and writer of these shanties hidden around the map.

The soundtrack of background music is also stunning and sets the mood for any possible situation that could come up in the game. From stalking prey on an uninhabited island, to exploring a cave full of British soldiers, the music playing behind the scenes allows the player to get lost in the game.

Everything coincides perfectly into a single web of plot, emotion and chaos, and I love it. This is definitely one of my favorite games in the whole world, and I can’t put it down. Not even Grand Theft Auto V quenched my thirst for blood like Assassin’s Creed.