Talented Gamers Don’t Starve

Talented Gamers Don't Starve

This game has effectively changed my outlook on life, but not in the way that one would hope. Everything from eating, to sleeping, to putting on a coat, to the sun going down are no longer just events or actions, but active endeavors that I have to be aware of and base my safety on. My only objective in a world where every decision made means a decision that is made for me … “Don’t Starve.”

“Don’t Starve” is a survival/adventure game made in the style of what I can only describe as Tim Burton art meets third person Minecraft. The object is to survive in a harsh, uncharted environment using things scavenged from the earth and the mind.

This title seems a little lacking to me. The title should be “Don’t Die,” as there are many more ways to be killed than to starve. A character’s status is measured between three gauges: health, hunger, and my favorite, sanity. Staying alive by the former two are easy. All someone has to do is eat, avoid fire, don’t wander around in the cold, don’t pick a fight with a beefalo or get killed by hounds. To maintain sanity is far more abstract.

The fastest way to lose sanity is to walk around in the dark without light, the less light the faster. Human eyed spider attacks are also a good way to lose one’s mind. The problem with going insane isn’t that a person can no longer function, it’s that they continue to function on a much higher level. One’s interaction with the outside world is now marred and cluttered through a film of insanity, causing real things such as plants and animals to come to life, or take on new forms. Players also claim to have experienced attacks by shadows that emerge, literally, from nowhere.

“Don’t Starve” is by far one of the most interesting games I’ve ever played and arguably the most suspenseful if played properly.