The Legend Continues


For over 25 years, one video game franchise has captivated its audiences time and time again with the incomparable story of one boy’s journey to protect the world from devastation, and The Legend of Zelda: Twilight Princess, is no exception to this.

Twilight Princess starts with Link in his small town of Ordon. It seems like a normal day until one of the townspeople’s children goes running into the forest after a monkey. This seemingly simple event sets in motion an entire machine of a journey. Each gears’ turn causes another gear to go into motion, starting with an unnatural twilight, which blankets the land of Hyrule, forcing Link to take on the form of a “divine beast,” a wolf, and ending with the defeat of the Dark Lord, Ganondorf.

The vastness of the game world is outstanding, with Hyrule Field itself being almost five times as large as its Ocarina of Time counterpart, not including the six provinces in Twilight Princess’ Hyrule.

The graphics are the greatest I’ve seen in a Zelda game, and the enemy design more unique than any other game from the franchise. The boss battles are outstanding, and most of the bosses are enormous.

There are only a few complaints. My first is that the Cave of Ordeals, an optional 50-floor dungeon, is extremely difficult on the last ten floors. It starts off easy on the first 40 floors, then jumps right into the extreme, almost impossible, difficulty on the last ten floors, instead of slowly getting harder, and the reward doesn’t seem to be worth it.

The only other complaint I have about the game is its shortness compared to the other games. Ocarina of Time took me around four days total to complete; Twilight Princess took me a little under two.

Despite these few shortcomings, this game is one of my favorite games of the franchise, and will remain until I find a better one… besides Ocarina of Time.